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Or you could steal a hulking tank, drive it to a central location, and unleash its cannon on everything that looks like it might erupt in a ball of flames. (And early on, the game is a bit too stingy with ammo, given the focus on making things go boom.) But why approach things in such a pedestrian manner? Instead, you could hijack a passenger jet, put it on a destructive path, and jump out at the last minute. If you see a grouping of fuel tanks, you could just run in and shoot them with a machine gun, but that is one of the less dramatic ways to do it and will use up ammo besides. To unlock new story missions and other goodies, you need to wreak as much havoc as you can, and you get lots of different, preposterous ways to do it. Causing explosions leads to chaos, which functions as a type of currency in Just Cause 2. That's a very good thing because you'll be blowing up a lot of stuff. Most importantly, the tale provides oh-so-implausible excuses to blow up gas stations, radar installations, and offshore oil platforms. Contradictory updates from the government-run news agency will have you giggling precisely because they're so crazy Rico offhandedly dismisses the insane, supernatural events that occur after an eventful flight into a Bermuda Triangle-type region. (Don't bother looking: There aren't any.) You'll probably have more fun trying to figure out where different characters are from based on their insane accents than you will working out what exactly is going on or why you should care, but the tale still works well in light of the game's screwy attitude. The story is all silly fluff, standing out more for its so-excruciating-it's-almost-good voice acting and broad ethnic caricatures than for any intricate plot developments. As in the original Just Cause, you play as Rico, a member of a US agency called, appropriately enough, The Agency. There's a story tying all of the craziness together, but it's about as believable as the crazy stunts you pull. Nevertheless, this open-world action game surmounts its conspicuous issues with liberal doses of ludicrousness well, that, and the ability to attach corrupted cops to a buggy with your grappling hook and drag them around.īy clicking 'enter', you agree to GameSpot's When missions and challenges shoehorn you into specific actions, however, the same loose mechanics that make the open-world exploration such a joy become a frustrating burden. When Just Cause 2 gives you the freedom to do the things you want in the way you want, it shines in all its preposterousness and good humor.
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This is a big game that gives you a lot to do and a lot of crazy ways to do it. But in the life of Rico Rodriguez, such events are just another day at the office, though in this case, the office is the gigantic island nation of Panau, where three gangs vie to wrestle control from a corrupt government. In the space of a few moments, you can grapple to a hovering helicopter beat up the pilot and hijack the chopper blow up a cluster of fuel tanks put the chopper on a collision course with an enormous antenna jump out at the last moment and watch the resulting explosion as you parachute to the ground below. Just Cause 2 is ridiculous in the best possible way.